Friday, December 6, 2013

Hipo 1

Maya -> Zbush -> Maya -> Maxwell render
Learning to work properly, base model and UV in Maya, sculpting in Zbrush, and back to Maya.
Next step will be exporting Normal and displacement maps from Zbrush.
Note - Zbrush doesn't like if uv's cross or touch the 0-1 border, so keep it inside.

Friday, June 21, 2013

Sunday, June 2, 2013

Sunday, May 26, 2013

Zbrush practice

Some more Zbrush basics:

Using Dynamesh, transpose and masks to extrude shapes.

Saturday, March 2, 2013

Trapcode tests

Playing around with this much appreciated particles & Motion Graphics plugin for After, it is quite impressive and easy to use. There are some great tutorials here, and a cool gallery/showcase here.


Monday, November 19, 2012


A quick organic model in Zbrush where i tried to incorporate some aspect of the now popular Mech-hard edge genre, I still need to carve in a layer of slits so it will look as if built from separate parts.